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Realiteer Projects

I worked at Realiteer Corp. as a developer from December 2015 to August 2017. During this time I worked on several VR projects listed below:

BattleZ
WiseMind.png

September 2016 - August 2017

WiseMind is a VR platform that improves psychotherapy treatment. The users use Oculus or HTC Vive to do different exercises such as breathing, stone stacking, and Tai-chi. The platform is now available on Steam. 

 

I implemented several immersive experiences based on psychotherapy treatment. And I researched and integrated various social media APIs and plugins into our experience so that users can easily access to those media. 

 

December 2015 - May 2016

BattleZ is a multiplayer zombie shooting game. The players use Google VR (Cardboard) to view and RealControl to aim at zombies. The game is now available on Google Play and App Store.

 

I designed and implemented the structure of storing and retrieving user data using a BaaS, BrainCloud. I also built user authentication and user profile customization functionalities.

H2HSnow

Realiteer Client Projects

August 2016 - November 2016

 

H2H Snow is a VR multiplayer vocabulary learning game made for iTutorGroup. Players learn vocabulary by throwing snowballs at targets with antonyms tags and feeding food to targets with synonym tags.

 

I worked on the importing vocabulary file and setting name tags using Photon Network.

May 2016

CORT VR is a virtual reality furniture showroom made for CORT. The viewer uses Google Cardboard to view furniture and walk through the CORT''s Beverly Hills, California showroom.

I worked on the interface and navigation of experience.

February 2016

Rhino Space is a meditation VR experience made for Cognitive Leap. The user puts on GearVR to relax and practice meditation.  

I worked on the interface and simple effects and animation of the experience.

CORT
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