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Hungry Squids

 

An arcade style shooter's game using Google Tango's motion tracking.

 

Our team's (3D Crumbs) goal is to make a unique experience that can only be played on Google Tango device.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Design Documents:

Our game can be download at Google Play: Hungry_Squids.

As a game programmer in this team, I will be very happy if you can tell us your thoughts.

My Main Work

This semester I focused on programming gameplay, online sharing system, and overall framework of the product. 

 

 

Play Mode

The first half of semester, my teammates and I focused on prototyping a bunch of game mechanics. We found shooting and destroying objects is the most exciting one. We started iterating on different end goals, ammo types and UI and this is our final scene.

Create Mode

In the middle of the semester, our team strongly felt that we want to give our players ability to build their own levels.

We built a grid system to help players to align and snap different objects on the ground, and then allow users to move object in y direction(height). 

Sharing System

We wanted our game can be played all across the world, as long as the player has a google tango tablet and internet access. We believed by sharing players achievements and their map creation can increase replayability and bring new players to our game.

 

We used Parse to store all of the data online, including map files, screen shots, player device id, player's name, game record. Therefore we spent a lot of time trying to send and retrieve data chunks by chunks efficiently.

 

World Maps created by different players.

Global Leader Boards

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