CV
Emily Chang
Summary
I'm an enthusiastic and dedicated developer who loves to explore various innovative technology and create interesting games and impactful interactive experience.
Seeking opportunities in software engineer position to leverage user experience design and programming.
Education
November 2017
User Experience Design Course
General Assembly, SF
May 2015
Masters of Entertainment Technology,
Carnegie Mellon University, Entertainment Technology Center, Pittsburgh, PA
June 2013
Bachelor of Computer Science and Information Engineering, National Taiwan Normal University, Taiwan
Skills
Languages
Mandarin Chinese - Native Fluency
English - Professional Working Proficiency
Professional Working Practices
Rapid Prototyping, Game Design, UX/UI Design
Programming Languages
C#, C/C++, Java, JavaScript
Databases / Servers
BrainCloud, Parse, MySQL
Version Controls
GitHub, Perforce, Source Tree
Frameworks
Unity 3D(PC/ iOS/ Android), JSON, HTML, PHP, Ionic
Design Software
Sketch, InVision, Adobe Photoshop, Adobe Illustrator, Adobe After Effects
Featured Projects
Spring 2015
3D Crumbs, Google Tango Game, CMU
Role: Programmer
Platform: Google Tango
Developing Tools: Unity 3D, NGUI, Parse
Our game, Hungry Squids, was a selected demo game at Google booth, GDC 15.
Fall 2014
Marioneta, Kinect Experience for Children's Museum, CMU
Role: Programmer
Platform: Kinect V2
Developing Tools: Unity 3D
This project got accepted by SXSW 15 and IEEE VR 15.
Recent Projects
Company: Futurewei Technologies.
Role: Unity Developer
December 2017 - Present
Nondisclosed VR Platform
Platform: HTC VIVE, Oculus
Developing Tools: Unity 3D, Proprietary Networking Service
Company: Realiteer Corp.
Role: Unity Developer
September 2016 - August 2017
WiseMind
Platform: HTC VIVE, Oculus
Developing Tools: Unity 3D, BrainCloud, Photon Network
December 2015-May 2016
BattleZ, VR Multiplayer Zombie Shooting Game
Platform: Google Cardboard (Android, iOS), RealControl
Developing Tools: Unity 3D, BrainCloud, Photon Network
One of the earliest VR multiplayer shooting games on App Store and Google Play.
August 2016 - November 2016
H2HSnow, Vocabulary Learning Game for iTutorGroup
Platform: Google Cardboard (Android, iOS), Daydream Controller
Developing Tools: Unity 3D, BrainCloud, Photon Network
A VR multiplayer snowball fight game that players learn vocabulary by attacking players with antonyms tags and feeding food to players with synonym tags.