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CV

Summary     

I'm an enthusiastic and dedicated developer who loves to explore various innovative technology and create interesting games and impactful interactive experience.

 

Seeking opportunities in software engineer position to leverage user experience design and programming.

Education

November 2017

User Experience Design Course

General Assembly, SF

May 2015

Masters of Entertainment Technology,

Carnegie Mellon University, Entertainment Technology Center, Pittsburgh, PA

 

June 2013

Bachelor of Computer Science and Information Engineering, National Taiwan Normal University, Taiwan

Skills

Languages

Mandarin Chinese - Native Fluency

English  - Professional Working Proficiency 

 

Professional Working Practices

Rapid Prototyping, Game Design, UX/UI Design

 

Programming Languages

C#, C/C++, Java, JavaScript

 

Databases / Servers

BrainCloud, Parse, MySQL

 

Version Controls

GitHub, Perforce, Source Tree

 

Frameworks

Unity 3D(PC/ iOS/ Android), JSON, HTML, PHP, Ionic

 

Design Software

Sketch, InVision, Adobe Photoshop, Adobe Illustrator, Adobe After Effects

 

 

Featured Projects

Spring 2015

3D Crumbs, Google Tango Game, CMU        

Role: Programmer

Platform: Google Tango

Developing Tools: Unity 3D, NGUI, Parse

Our game, Hungry Squids, was a selected demo game at Google booth, GDC 15.

                

Fall 2014

Marioneta, Kinect Experience for Children's Museum, CMU 

Role: Programmer                 

Platform: Kinect V2

Developing Tools: Unity 3D

This project got accepted by SXSW 15 and IEEE VR 15. 

 

       

 

 

 

 

 

 

 
Recent Projects

Company: Futurewei Technologies.

Role: Unity Developer   

 

December 2017 - Present

Nondisclosed VR Platform        

Platform: HTC VIVE, Oculus

Developing Tools: Unity 3D, Proprietary Networking Service

 

 

 

Company: Realiteer Corp.

Role: Unity Developer   

 

September 2016 - August 2017

WiseMind          

Platform: HTC VIVE, Oculus

Developing Tools: Unity 3D, BrainCloud, Photon Network

 

December 2015-May 2016

BattleZ, VR Multiplayer Zombie Shooting Game          

Platform: Google Cardboard (Android, iOS), RealControl

Developing Tools: Unity 3D, BrainCloud, Photon Network

One of the earliest VR multiplayer shooting games on App Store and Google Play.  

 

August 2016 - November 2016

H2HSnow, Vocabulary Learning Game for iTutorGroup   

Platform: Google Cardboard (Android, iOS), Daydream Controller

Developing Tools: Unity 3D, BrainCloud, Photon Network

A VR multiplayer snowball fight game that players learn vocabulary by attacking players with antonyms tags and feeding food to players with synonym tags.

                

 

 

 

 

       

 

 

 

 

 

 

 

 
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